Trick Class Point Value Additions Add Point Value
Class 0 Tricks
Stand on board 1 Fashion air
                            0-2
Wave 2 Suicide
2
Surf the wake  (3 cuts) 3
Touch the water  2
Cross 1 wake 3
Cross Both wakes 4
Cross both wakes switch 5
Buttslide 4
Bunnyhop 5
FS boardslide (in flats or btw.  7
     wakes)
BS boardslide 8
Surface 180 7
HS Air 1 wake 7
  4 letter grabs (indy, mute,
  slob, tail, nose) 8
  All other grabs 9
TS air 1 wake 8
   4 letter grabs 9
   All other grabs 10
Lipslide (hold 3 seconds) 10
FS Ollie 180 10
Class 1 Tricks
Half Cab 1 wake (includes inside
   Out) 10
TS 180 1 wake 10
HS 180 1 wake 11
Any grabbed 180 1 wake 12
Power Slide (Heelside cut out
  Board breaks out Backside
  Hold 2 seconds) 14
Powerslide to blind 17
   (powerslide must be held 2 sec.) Suicide 3
HS Wake Jump 14 Shifty 2
  Indy 16 Stiffy 2
  Mute or Slob 16 Second Grab 2
  Tail or Nose 16 Backscratcher 2
  Stalefish  17 Fashion Air
                            0-3
  Roast Beef 17      Judge's discretion
  Melan or Method 17      Must include good backscratcher      
  Crail 17      and head turn, hand behind head
  Nuclear 18 Deduction for 1wake- half credit
TS Wake Jump 16      Round up.
  Indy 18
  Mute or Slob 18
  Tail or Nose 18
  Stalefish 19
  Roast Beef 19
  Melan or Method 19
  Crail 19
  Nuclear 20
Ollie BS 180 18
1 wake BS 180 HS or TS 20
Class 2 Tricks
FS 180 HS 21 Stiffy
2
FS 180 TS 20 Second Grab
2
Half Cab 20 Backscratcher
2
Grabbed 180 or Half Cab 22 Fashion Air
                            0-3
Nuclear 180 or Half Cab 25      See above
Switch TS 180 25 Deduction for 1 wake- half credit
Grabbed  Switch TS 180 28      Round up
Nuclear Switch TS 180 29
Class 3 Tricks
Tumble Turn 30
Tumble as an Addition to a 
Wake to Wake Trick 10
Class 4 Tricks
Hs or TS Off Axis 180 42
HS BS 180 42 Switch 4
HS Back Roll 40 Grab 4
TS Backroll 41 Second Grab 3
Tantrum 41 Nuclear Grab 6
TS Frontroll 41 Off Axis Spin 4
HS Backroll to Revert 43 Air Version 4
TS Backroll to Revert 43 Wrapped Spin -4
Tantrum to Revert 43 One Wake -4
Scarecrow 43
HS Front Flip 44
TS Front Flip 45
HS or TS FS 360  41
Rollaphant 45
Elephant 45
HS Front Flip to Fakie 46
HS or TS Raley 45
HS BS 360 45
TS BS 180 44
Class 5 Tricks
HS 911      47 Switch 4
Krypt 47 Grabbed 540  5
HS 911 Krypt 50 Nuclear Grab 7
Hoochie Glide  49 Second Grab 4
OHH 49 Off axis 540 4
Batwing TS Raley any Grab 49 Suicide Version
HS 911 Based Glide w/ Grab 52    of Raley Trick 10
Hoochie Krypt 52 Wrapped Spin -4
Nuclear Batwing 52
Nuclear Glide 54
TS BS 360 55
TS 540 50
HS 540 51
Class 6 Tricks
Whirlybird                             b 60 Any Grab
Tootsie Roll                           b 62      a trick 6
HS Roll to Blind                     b 62      b trick 8
TS Roll to Blind                     a      64 Nuclear grab 8
Tantrum to Blind                   a 60 Switch 5
Wrapped KGB                       a 62
Any Other Wrapped Mobe       a    62
HS Front Flip to Blind 180       b 62
TS Front Flip to Blind 180       b 64
Class 7 Tricks
TS Crow Mobe                        a 70 Any grab
HS Front Mobe (Slim Chance)  b 72      a trick 7
HS Back Mobe                       b 72      b trick 9
TS Pete Rose (without grab)    a 71 Nuclear Grab 9
HS Moby Dick                        a 70 Switch 5
TS Dum-Dum                        b 73
HS KGB                                 b 72
Batwing to blind (no grab credit) 72
Nuclear Batwing to blind 75
Blind Judge 72
Off Axis 720 73
Flat 720 74
HS BS 540 72
Class 8 tricks
S- Bend 81 Switch 7
HS 313 80 Grabbed 8
Vulcan 83
Whirly 540 83
Big Worm 84
Any Wrapped Mobe 540 83
TS BS 540 83
TS Opposite Pete 83
Class 9 Tricks
Mobe 540s 90 Switch 7
Off Axis 900 92 Grabbed 9
Flat 900 94
BS 720 HS  90
Class 10 Tricks
TS BS 720 100
HS or TS 1080
     Switch or Regular 100
BS 900 HS or TS 110
For Class 4 and higher tricks, the call judge may suggest an increase in point 
value of up to 5 points.
This increase will apply to tricks that are executed with extreme 
amplitude or other style elements that
set the trick apart from the norm.  
The increase must be confirmed by at least one of the other judges.  
Where the judges are not unanimous, a 2/3 vote 
will prevail.